Sunday, October 29, 2006

Art of Rigging


Forgot to post this. I've been recently reading a book called 'Art of Riggin' vol1. It has some great in depth discussion on facial rigs that have particularyly interested me. Above is an example of one of them, and what I am aiming for upon completion of this module. Essentially its a model being controlled by Nurbs curves as I described earlier. The curves are set up in the shape of a face so as to give an animator easy to use visual feedback rather than using sliders.

Ideas

Did a bit of modeling practice over the weekend, I just used it to get my modeling speed and skills a bit sharper. I uploaded recordings of it to YouTube too so that I can post it here. Basically they are all speeded up versions of what I was doing. Starting off with a base mesh I made and just playing around with different ideas. It was quite fun. The goblin head took 45 mins and the old man head took 30.