Wednesday, November 15, 2006

Modeling


Been a while since my last update.

Since then I've been read up on a lot of great material. 'Art of Rigging' (Post below) has been great for the technical aspects and interesting features I can put into a rig. 'Stop Staring' is also a fantastic resource, it documents modeling, rigging and animating faces in a very easy to read, fun, manner. I have also watched many Digital Tutor clips on facial rigging. All of this research has provided me with some great knowledge of what to put in the rig as well as how to go about doing it.

In the meantime I have also been modeling. The final character is above, I'm really pleased with the result and feel if the texturing,rigging and animating go well, it will be a great showreel piece. Although the mesh for the above piece is extrmemley dense and weighs in at 4million ploygons due to the high level of detail it is still very much useable. I have researched into displacment mapping techniques which will give a low poly model (below) incredible detail at render time but at the same time provide a workable mesh that is fine to animate with.

Similar to my other projects I am also running a thread online at the university forums, so as to get critiques, advice and encouragement from my peers. On the thread you will find more detail regarding UV mapping and displacement mapping, including example maps.

http://www.3d-tvu.co.uk/viewtopic.php?t=168&start=0

Next stage, internal mouth modeling and blendshape modeling.