New website.
www.jamesstone.co.uk
Please visit it for more work from James Stone.
The following blog is in place to document my work and methods towards the 'Single Project' module at Thames Valley University. For this project my plan is to research how to design and implement unique user interfaces and rigging methods for animated characters. I will also look into modelling for animation and explore subjects such as edge loop modelling and polygon facial topology.


After this I rendered out an image with this mapped on a Blinn shader, the results were far from satisfactory. This was one of the hardest parts of finishing the model. To create a skin shader is enormously difficult, skin has unique qualities that standard materials just don't have, the main one is sub-surface scattering. The skin gets its tone from being made up of several layers, the light penetrates the outer layer which gives skin a rich tone and also enables us to see mottling and blood vessels underneath. The shader I created took a week to develop and was heavily trail and error. The shaders are also dependant on your light setup and fancy shaders take a long time to render. Taking all these things into account along with displacement mapping and global illumination can result in mammoth render times for mediocre results.